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BidiLayersBuilder

Struct BidiLayersBuilder 

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pub struct BidiLayersBuilder<C> {
    pub n_real_layers: usize,
    pub n_virtual_layers: Option<(usize, BidiSchedule)>,
    pub mamba_block: C,
    pub ignore_first_residual: bool,
    pub ignore_last_residual: bool,
    pub outputs_merge: Vec<OutputMergeConfig>,
    pub class_latents: Vec<ClassLatent>,
    pub residuals: ResidualsConfig,
}
Expand description

Plain (non-serde) factory for BidiLayers.

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§n_real_layers: usize

Number of real (weight-bearing) layers (must be even).

§n_virtual_layers: Option<(usize, BidiSchedule)>

Optional virtual-layer scheduling.

§mamba_block: C

Shared block config.

§ignore_first_residual: bool

Zero the first virtual pair’s residual.

§ignore_last_residual: bool

Zero the last virtual pair’s residual.

§outputs_merge: Vec<OutputMergeConfig>

One merge config per pair, length n_real_layers / 2.

§class_latents: Vec<ClassLatent>

Stack-level class latents (spliced once before the first pair).

§residuals: ResidualsConfig

Inter-pair residual scheme (defaults to plain additive).

Implementations§

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impl<C: MambaBlockConfig> BidiLayersBuilder<C>

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pub fn init(&self, device: &Device) -> BidiLayers<C::Block>

Allocate and initialise the bidirectional stack on device.

Auto Trait Implementations§

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impl<C> Freeze for BidiLayersBuilder<C>
where C: Freeze,

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impl<C> RefUnwindSafe for BidiLayersBuilder<C>
where C: RefUnwindSafe,

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impl<C> Send for BidiLayersBuilder<C>
where C: Send,

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impl<C> Sync for BidiLayersBuilder<C>
where C: Sync,

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impl<C> Unpin for BidiLayersBuilder<C>
where C: Unpin,

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impl<C> UnsafeUnpin for BidiLayersBuilder<C>
where C: UnsafeUnpin,

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impl<C> UnwindSafe for BidiLayersBuilder<C>
where C: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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