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//! Raw bindings into the javascript API. //! //! For using those functions, prefer `api` instead. use crate::wasm_bindgen; #[wasm_bindgen] extern "C" { /// Spawn a new overlay. /// /// This is private/hidden for safety. See `spawn_overlay` for more info. /// /// Returns an uid. // https://github.com/swfsql/ovrt-sys/issues/2 #[wasm_bindgen(js_namespace = window, js_name = SpawnOverlay)] pub(crate) fn spawn_overlay_with_callback( transform_info: String, callback: String, ) -> i32; /// Spawn a new overlay. /// /// This is private/hidden for safety. See `spawn_overlay` for more info. /// /// Returns an uid. #[wasm_bindgen(js_namespace = window, js_name = SpawnOverlay)] pub(crate) fn spawn_overlay(transform_info: String) -> i32; /// Set contents of an overlay. /// /// This is private/hidden for safety. See `types::WindowTypeValue` for more info. // https://github.com/swfsql/ovrt-sys/issues/2 // https://github.com/swfsql/ovrt-sys/issues/6 #[wasm_bindgen(js_namespace = window, js_name = SetContents)] pub(crate) fn set_contents_website( uid: String, type_: i32, contents: String, ); /// Set contents of an overlay. /// /// This is private/hidden for safety. See `types::WindowTypeValue` for more info. #[wasm_bindgen(js_namespace = window, js_name = SetContents)] // TODO: check accordingly to reference. // reference: window.SetContents(String(uid), Number(winData.type), normalizedContents); // https://github.com/swfsql/ovrt-sys/issues/6 pub(crate) fn set_contents_desktop( uid: String, type_: i32, monitor_id: i32, ); /// Set contents of an overlay. /// /// This is private/hidden for safety. See `types::WindowTypeValue` for more info. #[wasm_bindgen(js_namespace = window, js_name = SetContents)] // TODO: check accordingly to reference. // reference: window.SetContents(String(uid), Number(winData.type), normalizedContents); // https://github.com/swfsql/ovrt-sys/issues/6 pub(crate) fn set_contents_window( uid: String, type_: i32, window_handle: i32, ); /// Returns a list of open windows and their handles. /// (If user has this option enabled). /// /// Returns `windowTitles`. // https://github.com/swfsql/ovrt-sys/issues/2 #[wasm_bindgen(js_namespace = window, js_name = GetWindowTitles)] // TODO: check accordingly to reference. // reference: window.GetWindowTitles("completeIntervalWinTitles"); // window.GetWindowTitles("ovrtWinTitles"); pub(crate) fn get_window_titles(callback: String) -> String; /// Returns a list of open windows and their handles. /// (If user has this option enabled). /// /// Returns `windowTitles`. #[wasm_bindgen(js_name = GetWindowTitlesCallback)] // TODO: check accordingly to reference. // reference: window.GetWindowTitles("completeIntervalWinTitles"); // window.GetWindowTitles("ovrtWinTitles"); pub(crate) fn get_window_titles_callback( callback: String, ) -> String; /// (Used for SetContents monitorId). /// /// Returns `monitorCount` (how many monitors are connected). #[wasm_bindgen(js_namespace = window, js_name = GetMonitorCount)] // TODO: check accordingly to reference. // reference: GetMonitorCount("ovrtMonitorTotal"); // window.GetMonitorCount(callback, data); pub(crate) fn get_monitor_count(callback: String) -> i32; /// Refresh a browser page. #[wasm_bindgen(js_namespace = window, js_name = Refresh)] // TODO: check accordingly to reference. // reference: window.Refresh(uid); pub(crate) fn refresh(uid: i32); /// Get `OVROverlayTransform` of a specified overlay. /// /// Returns `transformInfo`. // https://github.com/swfsql/ovrt-sys/issues/2 #[wasm_bindgen(js_namespace = window, js_name = GetOverlayTransform)] // TODO: check accordingly to reference. // reference: window.GetOverlayTransform(String(uid), "ovrtWinDetailed"); pub(crate) fn get_overlay_transform(uid: i32) -> String; /// Get `OVROverlayTransform` of a specified overlay. /// /// Returns `transformInfo`. #[wasm_bindgen(js_namespace = window, js_name = GetOverlayTransform)] // TODO: check accordingly to reference. // reference: window.GetOverlayTransform(String(uid), "ovrtWinDetailed"); pub(crate) fn get_overlay_transform_with_callback( uid: i32, callback: String, ) -> String; /// Get type of overlay. /// (Browser, window capture, desktop capture). /// /// Returns `type`. #[wasm_bindgen(js_namespace = window, js_name = GetOverlayType)] // TODO: check accordingly to reference. // reference: window.GetOverlayType(uid, callback); pub(crate) fn get_overlay_type( uid: i32, callback: String, ) -> i32; /// Get bounds of overlay bounding box. /// (Refer to Unity documentation 'Bounds' section). /// /// Returns `bounds`. // https://github.com/swfsql/ovrt-sys/issues/2 #[wasm_bindgen(js_namespace = window, js_name = GetOverlayBounds)] // TODO: check accordingly to reference. // reference: window.GetOverlayBounds(uid, callback); pub(crate) fn get_overlay_bounds( uid: i32, callback: String, ) -> String; /// Get finger curl positions. /// /// Returns `curls`. /// (Returns 0 for all values if user is in Simulator Mode). // https://github.com/swfsql/ovrt-sys/issues/2 #[wasm_bindgen(js_namespace = window, js_name = GetFingerCurls)] // TODO: check accordingly to reference. // reference: window.GetFingerCurls("completeFingerCurls"); pub(crate) fn get_finger_curls(callback: String) -> String; /// Set position of an overlay. #[wasm_bindgen(js_namespace = window, js_name = SetOverlayPosition)] // TODO: check accordingly to reference. // reference: window.SetOverlayPosition(uid, pos.x, pos.y, pos.z); pub(crate) fn set_overlay_position( uid: i32, posX: f64, posY: f64, posZ: f64, ); /// Set rotation of an overlay. /// (EulerAngles). #[wasm_bindgen(js_namespace = window, js_name = SetOverlayRotation)] // TODO: check accordingly to reference. // reference: window.SetOverlayRotation(uid, rot.x, rot.y, rot.z); pub(crate) fn set_overlay_rotation( uid: i32, rotX: f64, rotY: f64, rotZ: f64, ); /// Set overlay setting. /// /// This is private/hidden for safety. See `types::SettingValue` for more info. #[wasm_bindgen(js_namespace = window, js_name = SetOverlaySetting)] // TODO: check accordingly to reference. // reference: window.SetOverlaySetting(uid, setting, value); pub(crate) fn set_overlay_setting_i32( uid: i32, setting: i32, new_value: i32, ); /// Set overlay setting. /// /// This is private/hidden for safety. See `types::SettingValue` for more info. #[wasm_bindgen(js_namespace = window, js_name = SetOverlaySetting)] pub(crate) fn set_overlay_setting_f64( uid: i32, setting: i32, new_value: f64, ); /// Set overlay setting. /// /// This is private/hidden for safety. See `types::SettingValue` for more info. #[wasm_bindgen(js_namespace = window, js_name = SetOverlaySetting)] pub(crate) fn set_overlay_setting_bool( uid: i32, setting: i32, new_value: bool, ); // /// Close the specified overlay. // #[wasm_bindgen(js_namespace = window, js_name = CloseOverlay)] // // TODO: check accordingly to reference. // // reference: window.CloseOverlay(uid); // // https://github.com/swfsql/ovrt-sys/issues/6 // pub(crate) fn close_overlay(uid: i32); /// Close the specified overlay. #[wasm_bindgen(js_namespace = window, js_name = CloseOverlay)] // TODO: check accordingly to reference. // reference: window.CloseOverlay(uid); // https://github.com/swfsql/ovrt-sys/issues/6 // https://github.com/swfsql/ovrt-sys/issues/2 pub(crate) fn close_overlay_str(uid: String); /// Send device position/rotation data to the calling overlay. /// (Refer to 'Events' below). #[wasm_bindgen(js_namespace = window, js_name = SendDeviceData)] // TODO: check accordingly to reference. // reference: window.SendDeviceData(enable); pub(crate) fn send_device_data(enabled: bool); /// Send overlay position/rotation data to the calling overlay. /// (Refer to 'Events' below). #[wasm_bindgen(js_namespace = window, js_name = SendOverlayPositions)] // TODO: check accordingly to reference. // reference: window.SendOverlayPositions(enable); pub(crate) fn send_overlay_positions(enabled: bool); /// Send message all other open browser instances. /// (Calls 'ReceiveMessage'). #[wasm_bindgen(js_namespace = window, js_name = BroadcastMessage)] // TODO: check accordingly to reference. // reference: window.BroadcastMessage(JSON.stringify({broadcast: true,event: event,data: data,})); // window.BroadcastMessage(JSON.stringify({broadcast: false,event: event,data: data,senderId: senderId,targetId: targetId,})); // // check send_message below pub(crate) fn broadcast_message(message: String); /// Send message to specific browser instance. /// (Calls 'ReceiveMessage'). #[wasm_bindgen(js_namespace = window, js_name = SendMessage)] // TODO: check accordingly to reference. // reference: none // TODO: actually, it appears that this was merged into broadcast_message // but now it has its own api call pub(crate) fn send_message(uid: i32, message: String); /// Set if this overlay should receive keyboard inputs. /// (This will block the keyboard working on OVR Toolkit windows!). #[wasm_bindgen(js_namespace = window, js_name = SetKeyboardFocus)] // TODO: check accordingly to reference. // reference: none pub(crate) fn set_keyboard_focus(enabled: bool); /// Sets the title of the browser that is visible in the Window List of OVR Toolkit. #[wasm_bindgen(js_namespace = window, js_name = SetBrowserTitle)] // TODO: check accordingly to reference. // reference: none pub(crate) fn set_browser_title(title: String); }